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Star wars dark forces 2 mods
Star wars dark forces 2 mods










Written various level/model/texture conversion tools.If you’ve got what it takes, we want you on the team! What’s Been Done Please keep in mind that we’re looking to make the mod to the highest possible quality standards. If you’d like to participate, send a sample of your best work to df2modtryouts yahoo com. ) WhoĪt the moment, the team members of the official mod are Shamus (coding, texturing, mapping, modeling and Benevolent Dictator -), Vorec (texturing and modeling), Scythe (texturing and modeling), Gringlas (texturing), sariimi (texturing), DarkStarMojo (texturing), Guy_Gone_Weird (skinning, modeling), Zemmurk Trooper (mapping), Recon Trooper (skinning, 2D art), and Galvatron Trooper (skinning, modeling). But then again, maybe you should ask that question to the DF Mod team. Since LucasArts in all likelihood wouldn’t touch it (after all, they would have to devote lots of people and resources to a project from which they would have very little hope of making any money), I figured that it would be up to the modding community to take care of the job. This allowed the original level designers to be somewhat sloppy with their geometry. The original DF2 engine allowed for rooms that were larger on the inside than they were on the outside and its skybox model didn’t render things that were behind sky textures.

star wars dark forces 2 mods

It’s also quite obvious that LucasArts won’t do it, and after examining the problem it’s easy to see why: The DF2 engine is a completely different animal from the Q3A engine-never mind the models, animation, texturing and scripting. You just don’t get that sense of sheer immense height and scale from any of the levels in JO or JA. The other reason is that the levels were huge and very well designed-take a look at the Nar Shadda maps, for example.

star wars dark forces 2 mods star wars dark forces 2 mods

The graphic accelerator support for the game is incredibly lacking and the software rendering, while impressive, just doesn’t stack up next what a modern graphics accelerator card can do. The main motivation for doing the mod, for me personally, is to bring the DF2 experience to the Jedi Outcast/Academy level. The mod team still needs texture artists most of all at the moment-there are approximately 2,000 textures that need to be recreated!įor those of you looking for periodic updates of what we’re doing, check out the News section. Katarn to resurface-he’s the guy who took over from where Reaper and his team either gave up or left off (I really don’t have much info on the origins and demise of Reaper’s project, but if anyone knows and can fill me in, I’ll post the particulars here). It’s official because we’ve quit waiting for a Mr. You have stumbled upon the official homepage for the DF2 Mod for Jedi Academy! Here’s where you’ll find out all about the Jedi Knight: Dark Forces II mod.












Star wars dark forces 2 mods